Wyrmframe - A System-Agnostic cRPG Template for Godot

Hey! That’s me!

Portrait of Muzzug, the developer behind WyrmframeThe guy behind the Wyrmframe project. My name is Ondřej Kadlec, and on the Internet, I use nickname Muzzug. 🙂

Wyrmframe began as a side project whilst I was developing my own cRPG. I felt that the Godot Engine community deserved a template for creating games like Baldur’s Gate 1/2, Icewind Dale 1/2 or Planescape: Torment – the brilliant isometric cRPGs I grew up playing.

Contact

If you want to contact me, you can use this methods:

If you’d like to get in touch with me, you can use the following methods:

To discuss the project, please use the Wyrmframe community on Lemmy.

Found a bug? Report it in the Issues section using the form.

Have a suggestion for what to add to the template? I have a form for that, too!